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Packt Publishing – Create Game Assets with Blender and Substance Painter: How to Make Stunning 3D Mo



Learn all about UDIM map workflow and why it is such a game-changer. It will also focus on the foundation of 3D modeling, which includes UVs and the mapping process. A massive part of the course is devoted to setting up your models correctly. High and low poly workflows, not forgetting optimizing your assets to create triple AAA-level models.


Unreal Engine 4 now has support for Blender, which was not available in earlier versions. This has opened up new possibilities and that is where this book comes in. This is the first book in the market combining these two powerful game and graphic engines. Readers will build an amazing high-level game environment with UE4 and will show them how to use the power of Blender 3D to create stunning animations and 3D effects for their game.




Packt Publishing – Create Game Assets with Blender and Substance Painter




This book will start with creating levels, 3D assets for the game, game progression, light and environment control, animation, and so on. Then it will teach readers to add amazing visual effects to their game by applying rendering, lighting, rigging, and compositing techniques in Blender. Finally, readers will learn how to smoothly transfer blender files to UE4 and animate the game assets. Each chapter will add complexities to the game environment. 2ff7e9595c


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